Interactive Widgets on iPhone: What a Tap Actually Does

Updated August 2026 · Fact-checked against Apple’s widget documentation

Interactive widgets on iPhone are Home Screen tiles that run an app action in place — ticking off a reminder, playing a podcast, feeding a pixel cat — without opening the app behind them. Everything else on the tile is still a launcher. Apple puts it plainly in its design guidance: “When people interact with your widget in areas that aren’t buttons or toggles, the interaction launches your app.”

That one sentence explains most of what confuses people about interactive widgets on the iPhone, including the complaint that tops every forum thread on the subject: you tap the thing, and it just opens the app. This guide covers what a tap does, which iOS release changed what, where the playable widgets — desktop pets, small games, live scores — actually live, and how to decide whether any of it earns a slot on your Home Screen.

It’s a narrower promise than most round-ups make, and deliberately so. Plenty of guides will hand you a list of the best interactive widgets, or the best apps that ship them. Very few will tell you why the one you already installed does nothing when you press it, which is the question people are actually asking. Most of what still ranks targeted interactive widgets for iOS 17, and nobody has gone back to it since. One of the top-scoring guides on this query hasn’t been editorially touched in 30 months, which is a long time in this part of the iPhone experience.

40–70
refreshes a day, Apple’s stated budget
2
control types that act in place
+164%
year-on-year search growth for widget games

What Makes a Widget Interactive (and What Only Looks Like It)

What Makes a Widget Interactive (and What Only Looks Like It) — iScreen

A widget qualifies as interactive when it contains a button or a toggle wired to an app action. Apple’s developer reference on widget interactivity is exact about the scope: “Include buttons or toggles in a widget or Live Activity to offer app functionality without launching the app.” Those two controls are the whole in-place surface for widgets in iOS. Tap anywhere else on the tile and you’re using a launcher.

In practice a widget can complete one small job without opening an app, and that job has to be expressible as a single press. Anything richer than that leaves your iPhone’s home screen and continues inside the app.

The reason is architectural rather than cosmetic. A widget isn’t a small running app. Apple describes the rendering model directly:

“WidgetKit renders the views on your behalf in a separate process. As a result, your widget extension is not continually active, even if the widget is onscreen.”

— Apple, WidgetKit developer reference

What you see is a stored picture of your widget, replayed. It can’t run the app’s code while you’re looking at it, which is exactly why buttons and toggles had to be added as a separate mechanism rather than simply falling out of the design.

This also explains the widgets that look alive but are not. A countdown timer keeps counting down while nothing is running, because the system draws the changing number itself. Glanceable is not the same as interactive, and neither is animated.

The 4 Tap Behaviours: every widget on your Home Screen falls into one of four behaviour types when you touch it, and only one type is real interactivity.
Widget example What a tap does Behaviour type
Reminders Ticks the task off where you tapped In-widget action
Podcasts Starts the episode playing In-widget action
Home accessory Flips the light or plug Control toggle
Weather widget Opens Weather Deep link only
Photo widgets Opens the photo in its app Deep link only
Countdown widget Opens the app; the number moves on its own Live refresh, no input
Calendar widget Opens the day you tapped Deep link only
Live score widget Opens the app; the score updates on a schedule Live refresh, no input
Smart Stacks Scrolls between tiles, then behaves like whichever one is showing Container, inherits
Any blank area of any widget Opens the app Deep link only

Behaviour classification derived from Apple’s Human Interface Guidelines: Widgets and its WidgetKit interactivity reference, read 1 August 2026.

What widgets are actually live and interactive?

Only the ones whose developer built a button or a toggle into the tile, which is a small minority of what most people have installed. There’s no setting that turns interactivity on, and no iOS version retroactively grants it to widgets that were never built for it.

Practically, the reliable ones are Apple’s own Reminders and Apple’s Podcasts widgets, Home accessory controls, and a modest set of third-party to-do, habit and media apps that did the work. Everything else on your iPhone home screen, however modern it looks, is a picture with a link under it. If you want to test one, tap directly on a control-looking element rather than the middle of the tile. If the app opens, there was no control there.

Among the third-party names people ask about most: Widgetsmith remains the reference customization app for building tiles from scratch, Todoist and similar to-do list apps expose completion controls, Carrot Weather is a popular widget for the glance case even though weather has nothing to tap, and Pomodoro timer widgets are one of the few categories where a start and stop control genuinely belongs on the tile. Many third-party developers still ship display-only widgets, which isn’t laziness so much as a judgement that their app has nothing worth doing in a two-inch square.

Which iOS Version Actually Shipped What

Which iOS Version Actually Shipped What — iScreen

Interactive widgets arrived with iOS 17, not with the release you’re running now. Apple’s own sample code makes the boundary unambiguous: the in-widget button in its reference project is wrapped in if #available(iOS 17.0, *), and the accompanying text tells developers to “note how the sample checks for the presence of iOS 17 before adding the button.” Everything since has extended where widgets appear, not what a tap can do.

This matters because a lot of current coverage gets it backwards. Video titles and round-ups routinely imply that the newest release introduced interactive widgets. It didn’t.

Interactive widgets on iPhone shipped in iOS 17; every release since has changed placement or appearance rather than the interaction model.
Release What changed for widgets Does it change what a tap does?
iOS 16 Lock screen widgets arrive as glanceable tiles No
iOS 17 Buttons and toggles inside widgets; StandBy mode Yes — this is the one
iOS 18 Control Centre controls, a parallel surface with its own configuration Not in widgets
iOS 26 Clear glass and tinted presentation; widgets reach more places No — appearance only
iOS 26.4 Ambient Music promoted from a Control Centre control to a Home Screen widget No
iOS 27 (autumn 2026) A fourth size: extra-large, a 4×6 canvas No — more room, same controls

Release capabilities from Apple’s WWDC 2025 widgets session and WidgetKit interactivity reference; the iOS 26.4 and iOS 27 rows follow MacRumors and 9to5Mac reporting, read 1 August 2026.

Call the current release what it is: The Paint-Job Release. Apple’s own summary of what the iOS 26 cycle brought widgets lists new styling options, tips for using the existing accented rendering mode, new places to put them, and Live Activities reaching CarPlay and Mac. There’s no new interaction model on that list. If you upgraded and your widgets didn’t suddenly become tappable, nothing is broken. To check what you’re running, open Settings, then General, then Software Update. If you want the walkthrough for building the screen itself, we cover that separately in our guide to how to customize your iPhone Home Screen.

The Interactive Widgets You Already Own

The Interactive Widgets You Already Own — iScreen

Before installing anything, two built-in widgets already act in place, and Apple names both in the iPhone User Guide: “tap an item in the Reminders widget to check it off, or tap the Play button in the Podcasts widget to play an episode.” Add the Home widget and you can flip a light or a plug from the same screen.

Apple’s Podcasts widget is the clearest example of the shape: the play control acts directly from the widget, and everything else about the episode lives in the app.

Set expectations at the right level, though. What Apple exposes is a tap, not a dial. There is no slider, no drag, no swipe and no keyboard inside a widget, so a Home widget can switch an accessory on but cannot carry a brightness slider or a colour picker. A media widget can start and stop; anything richer sends you into the app. This is a ceiling on the whole category, not a gap in any one app.

How to customize which built-in widget action you get

Press and hold a widget and choose Edit Widget. On a configurable widget this is where you pick which list, which accessory or which calendar it points at — and that choice determines what the in-place control does. A Reminders widget aimed at a list you never use will tick off tasks you never see. Editing widgets is the difference between a control that saves you a trip into the app and one that just sits there looking capable.

Adding and customizing everything else runs on that same tapping and holding gesture. Adding widgets starts from an empty area of the screen; from there you can drop in a new widget, resize it, or create a Smart Stack by dragging one tile onto another so they share a slot. It’s worth doing this deliberately rather than by accident, because the size you land on decides whether controls are even possible — a point the next-but-one section returns to. Custom app icons are a separate customization layer that sits alongside widgets rather than inside them.

Widget Pets: The Companion Widgets People Keep

Widget Pets: The Companion Widgets People Keep — iScreen

Desktop pets are the most-wanted thing in this category and the least honestly described. Search demand for pet widgets sits an order of magnitude above the demand for the technical term “interactive widgets iphone”, and it’s still climbing. What the apps actually do on your iPhone’s home screen is more modest than the marketing suggests.

Take the mechanics the vendors themselves publish. Widgetable’s own community wiki describes a care loop that runs in the app, not in the tile: you hatch an egg from the Pets tab, it takes 24 hours on its own, and “you can add the widget to your phone, and it will clear up 6 hours.” Skip feeding and the pet “will actually run away to find food.” Skip bedtime and it wakes up tired. The widget is where you see the consequence; the app is where you do the caring, and adding the widget functions as a time bonus.

Locket, the friend-photo widget, is split down the middle in the same way. Photos your friends send appear on the tile automatically. To send one back, its own instructions say to “tap into the widget, take a pic with the camera, and then hit send” — receiving is in place, sending is a launcher.

Vendors do describe pet widgets as interactive, and the tech press has relayed that: TechCrunch’s iOS 17 launch round-up reported that one developer’s set “will be available, including Tamagotchi widgets”, though it was quoting the company and didn’t state which care actions run inside the tile. That’s the honest position: where a vendor documents its own flow, the caring happens in the app. Treat “interactive” on a store listing as a claim about the category, not a promise about the tile.

None of which makes them a bad thing to own — it just changes what you’re buying. If you want a creature on your screen, judge it on how good the glance is, because the glance is the part that lives on your Home Screen. Our Dynamic Island pets guide covers the other surface, which runs on a different system entirely, and iScreen’s interactive widget packs include a DIY Button and a Mood Calendar alongside the decorative sets.

Widget Games and Live-Score Widgets

Widget Games and Live-Score Widgets — iScreen

Playable widgets are real but small by design. A genuine one is built out of button taps and re-renders: TechCrunch’s launch coverage described Widgle as “a puzzle in a widget form”, and that’s about the right shape — turn-based, low-input, one tap at a time. Think tic tac toe rather than a platformer. What you can’t build is anything needing a swipe, a drag, a keyboard or a custom animation, because none of those exist as widget inputs. A “game widget” that needs any of them is a launcher with artwork on it.

Live scores run into a different ceiling. Apple caps how often a tile can redraw: “your timeline provider should create timeline entries that are at least about 5 minutes apart”, and the system may bunch reloads across widgets so the exact moment drifts. Server push helps but doesn’t escape it: Apple states that push updates are budgeted in the same way. A widget can tell you a match is happening. It can’t be a ticker.

So a puzzle you can genuinely play right on your home screen is possible; a live scoreboard sitting there is not, however much it looks like one.

Which is why the genuinely minute-by-minute score experiences you see on the Lock Screen use Live Activities rather than widgets. Same phone, different system, different rules, and Apple limits in-activity buttons to the expanded and Lock Screen presentations. If you want the tile itself to be the thing you look at, a countdown widget or a couple widget app is a better fit than a scoreboard.

Why Your Widget Just Opens the App

Why Your Widget Just Opens the App — iScreen

A tap that opens the app instead of acting is the most common complaint about interactive widgets, and it usually has nothing to do with your phone. Of the eight distinct causes below — assembled from Apple’s documentation, not published by Apple as a list — four are decisions only the developer can change, three are yours, and one is nobody’s. Work down the list before assuming anything is broken.

Eight reasons a tap opens the app instead of acting, and which three you can actually fix.
Cause Who can fix it What to do
No control was ever built into the tile Developer Find an app that did build one
You tapped a blank area, not a control You Aim at the button, not the tile
Your iPhone is locked You Authenticate first — see the next section
The widget size you chose cannot hold controls You Switch to a supported size
The developer routed the action into the app on purpose Developer Nothing — it is working as configured
The toggle flipped, then snapped back Developer A sync failed; check the app for the real state
The action ran but the tile redrew before the data landed Developer Wait for the next refresh, then re-check
You are tapping an iPhone widget mirrored on a Mac Neither Expect a delay; the tap round-trips to the phone

Causes assembled from Apple’s WidgetKit interactivity reference and widget refresh documentation. Apple does not publish this as an eight-item list; the grouping is ours.

Two of those deserve expanding, because they’re the ones that make a working widget look faulty. A toggle inside a widget updates its appearance the instant you touch it: Apple’s reference states it “updates its appearance optimistically and indicates its new state immediately, without waiting for the result of the performed action.” If the write then fails, the tile reverts. And the developer can deliberately send the tap into the app; that’s a supported configuration, not a bug, which is why some widgets will never act in place no matter what you try.

Quality rule: a widget that visibly changed has not necessarily done anything, and a widget that looks unchanged has not necessarily failed. The tile is a picture of the state, redrawn on a schedule — check the app before you decide which one happened.

Why do my widgets just redirect me to the app when I tap them?

Because that’s the default behaviour of every part of a widget that isn’t a button or a toggle, and because most of the widgets people actually have installed predate those controls entirely and nobody has gone back to update them since.

Before iOS 17 a small widget had exactly one touch target, and it always opened the app, which is why complaints written years ago read identically to complaints written this week. Start by checking whether the widget has anything that looks like a control. If it doesn’t, no amount of restarting, re-adding or toggling Background App Refresh will change the outcome.

There’s one genuinely useful fix almost nobody mentions. Apple throttles widgets you never look at: “if a widget is on a Home Screen page that the user rarely visits, WidgetKit may reduce the frequency of reloads for that widget.” If your widget is stale rather than unresponsive, move it to a page you actually swipe to.

How to tell before you download

You cannot test a widget from a listing, but you can read one better than most people do. An App Store page that promises to transform your home screen is selling the outcome; the screenshots are where the mechanism shows. Look for a picture of the tile with something that reads as a control on it — a plus, a tick, a play button — rather than a beautifully typeset display. Listings for apps like the big customization suites will often show both, and the control shots are the ones that matter. Read the version history too: an app that has not shipped an update since before 2023 predates in-widget controls entirely, so whatever it offers is display only.

Two more things worth a glance before you download interactive widgets from anyone. The App Privacy section tells you what a tile that sits permanently on your screen is collecting, which matters more for a widget than for an app you open twice a week — and the developer’s privacy policy is linked from the same place. And if the app charges, check whether the paid tier buys features or just cosmetics, because in this category it is very often the latter.

Where a Tap Works: Home Screen, Lock Screen, StandBy and CarPlay

Where a Tap Works: Home Screen, Lock Screen, StandBy and CarPlay — iScreen

The same widget doesn’t behave the same way everywhere you put it, and the lock screen case is the one that catches people out. Apple’s consumer guide says you can interact with widgets on the Lock Screen and the Home Screen to perform tasks. Apple’s developer notes say that “on a locked device, buttons and toggles are inactive and the system doesn’t perform actions unless a person authenticates and unlocks their device.”

Both are true, and the missing word is authentication. Lock screen widgets can hold controls, but those controls do nothing for exactly as long as the phone is locked. Glance at your lock screen and tap a toggle without Face ID landing first, and nothing happens — which reads as a broken widget rather than a security boundary.

Size matters here too. Apple lists the widget families that may contain buttons and toggles, and the thin inline accessory strip is not among them. If you have parked a control-looking widget in that slot, it can never act.

A second lock screen question is worth separating from the first: whether a control fires is not the same as whether the content should be on display at all. Anything on that screen is readable by whoever can see the phone, however locked it is. A shared to-do list or a mood tracker is a different privacy decision from a weather tile.

Two more surfaces behave differently again. Today View, reached by swiping right from your Home Screen, holds the same tiles and follows the same rules as the Home Screen itself. Apple Watch complications and macOS are separate builds of the same widget rather than the same widget in another place, which is why a control you rely on may simply not be there.

CarPlay is the one surface Apple makes fully deterministic: in a vehicle with a touchscreen, buttons and toggles work; in one without, they don’t, and where an app has no CarPlay integration the system dims the widget so a dead tap is visible before you make it. StandBy is less clear-cut. Apple documents that StandBy reuses the small widget and refreshes it “at a system-defined rate that doesn’t count against its budget”, but says nothing either way about whether its buttons fire, so treat StandBy as a display surface until you’ve tested your particular widget. Our guides to lock screen widgets and StandBy mode cover choosing and arranging them; this section is only about whether the tap lands.

How many widgets can you have on an iPhone?

Apple publishes no fixed ceiling, and in practice the limit that bites is attention rather than storage. Every extra tile is one more thing to skim past, and every acting widget you add is another allowance the system has to schedule. A screen with three widgets you use beats a screen with nine you scroll past, which is the same conclusion our best widgets for iPhone round-up reaches from the curation side.

What an Acting Widget Costs You

What an Acting Widget Costs You — iScreen

Widgets aren’t free to run, and Apple says so directly: “reloading widgets consumes system resources and causes battery drain due to additional networking and processing.” What Apple doesn’t publish is a number, and neither does anyone else. We looked, and no credible controlled measurement of iPhone widget battery cost exists in public. Anyone quoting you a percentage is guessing.

Rationing is real and documented, though. A frequently viewed widget gets a daily budget of typically 40 to 70 refreshes, spread over a 24 hour window that WidgetKit tunes to your own habits rather than resetting at midnight. Apple glosses that rate as a reload roughly every 15 to 60 minutes, and each widget you place gets its own separate budget. Taps themselves sit outside that accounting: Apple lists performing an app intent among the cases that don’t count against the budget. That’s an accounting exemption rather than a promise that interacting is energy-free, but it does mean the passive waiting, not your tapping, is what the system rations.

Then there’s money. Searches for free interactive widgets iphone run well ahead of paid ones, and the pattern behind that is consistent: free at the tile, paid at the feature. Pet apps gate remedies and cosmetics behind a subscription tier, photo-sharing widgets gate the gallery, and score widgets gate the multi-game views. iScreen is free to download with in-app purchases available for additional features, which is the standard shape of the category.

The One-Tap Payback Rule: a widget earns its slot only when one tap replaces a multi-step trip into the app that you make at least once a day. Run the arithmetic on a real one. Ticking a task off in the Reminders app takes four moves — unlock, find the app, open the list, tap the circle. Doing it from the widget takes two: unlock, tap. That is two moves saved, and if you tick something off twice a day, over 30 days that is roughly 120 moves saved by one tile. Now run it on a widget you tap once a week and the same arithmetic over 30 days returns about 8 — which is a decoration, and should be judged as one.

✔ Worth a slot

  • A control you use daily
  • A glance that stops you opening an app
  • A pet or photo you genuinely enjoy seeing
⚠ Not worth a slot

  • A control you tap once a week
  • A live figure that updates slower than you check it
  • A duplicate of something already on the screen

The Two-Speed Widget Market

The Two-Speed Widget Market — iScreen

Something is changing in what people want widgets for, and it’s checkable rather than anecdotal. On 1 August 2026 we queried Google’s own reported keyword volumes for the widget category, via the DataForSEO API — United States, English, every term in a single batch so the figures are directly comparable. The volumes are Google’s, banded as Google reports them; what’s ours is the date, the batch and the comparison. They move in two directions at once.

Demand for playable widgets grew up to 164% year on year while demand for setting widgets up fell by as much as 56%, according to Google keyword volumes for the United States retrieved through the DataForSEO API in one batch on 1 August 2026.
Search term Monthly searches Year on year
widget games 1,300 +164%
soccer widgets 590 +126%
dino widget 140 +91%
widget pet app 320 +86%
widget pet 1,900 +85%
steve widget game 110 +56%
add widgets to iphone 5,400 −18%
iphone widgets 2,400 −21%
best widgets for iphone 1,000 −32%
add widget to lock screen 2,900 −56%

Every figure in this table is a United States monthly keyword volume with its year-on-year change, according to Google data retrieved through the DataForSEO keywords API in a single batch on 1 August 2026. Volumes are banded as Google reports them; no figure here is a market forecast or an estimate by us.

Falling demand here isn’t a category in decline; it’s a category that has been learned. People stopped searching how to add widgets to iphone because they already know. What they’re searching for now is something to put there that does something back. That’s a shift in what a Home Screen is for, and it’s the reason a pet with a 24 hour hatch timer outdraws the technical term for the feature that makes it possible.

The head term itself tells the same story from the other end. According to the same DataForSEO history, covering 53 months, searches for the phrase “interactive widgets iphone” are down 62.5% against their peak, but that peak was the iOS 17 launch, when the capability was news. What faded was the novelty of the term, not the use of the feature, which is exactly why the sub-categories built on top of it are climbing while the label for it drifts down.

For the same reason, treat the arrival of the extra-large 4×6 size in iOS 27 as more canvas rather than more capability, and note that at announcement only a handful of Apple’s own widgets supported it, so third-party support will arrive gradually. Controls stay the same two Apple allows inside a widget. What changes is how much you can see around them, which favours exactly the companion and glance-first widgets the demand data is pointing at.

Frequently Asked Questions

Q: Why do my widgets just open the app instead of doing something?

Because everything on a widget except a button or a toggle is a link into the app, and most widgets were shipped without one, so the tap falls through to the launcher.
Apple’s design guidance is explicit that interacting with a widget anywhere other than a button or toggle launches the app. Interactivity is opt-in work a developer has to do, so a widget built before iOS 17, or built without controls since, will always behave as a launcher. Check whether the tile has a control-looking element before troubleshooting anything else, and if your iPhone is locked, authenticate first, because controls are inactive until you do.

Q: What widgets are actually live and interactive?

Only widgets whose developer deliberately built in a button or a toggle. Among Apple’s own, that reliably means Reminders, Podcasts and Home; beyond those it is a modest set of third-party apps.
Apple’s user guide names Reminders check-off and Podcasts play by name, and Home accessory controls work the same way. The third-party set is small and skews towards to-do, habit and media apps. Widgets that merely change on their own, like a countdown or a live score, are being redrawn by the system rather than responding to you, which is a different thing from interactivity.

Q: How many widgets can I have on my iPhone?

Apple publishes no fixed limit, so the real constraint is how many you will genuinely look at. Refresh scheduling is what scales with quantity, because every widget carries its own daily allowance.
There is no documented count you can hit. What does scale with quantity is refresh scheduling: each widget you place carries its own daily allowance, and a widget sitting on a page you rarely visit gets deliberately throttled. Practically, a small number on pages you actually swipe to will stay fresher and be more useful than a large number spread thin.

Q: Did iOS 26 add interactive widgets?

No. Interactivity shipped in iOS 17, Control Centre controls arrived with the iOS 18 cycle, and iOS 26 changed how widgets look rather than what a tap does inside one.
This one is worth being precise about because a lot of coverage implies otherwise. Apple’s own reference sample gates the in-widget button behind an iOS 17 availability check, which puts the capability firmly in that release. The iOS 18 cycle added Control Centre controls, which are a parallel surface with their own configuration rather than an upgrade to widgets. Apple’s summary of what the iOS 26 cycle brought widgets lists new styling and new places to put them; a clear glass or tinted presentation is a visual change. If you updated and nothing became tappable, that is the expected outcome, and the fix is finding widgets that were built with controls rather than changing a setting.

Q: Are widget pets and widget games free?

Usually free to install, with the parts you will actually want gated behind in-app purchases or a subscription tier. Assume the tile costs nothing and the depth behind it does.
Widgetable’s own wiki, for instance, limits one of its sleep remedies to subscribers. Assume the tile is free and the depth is not.

Q: Do interactive widgets drain the battery?

Refreshing them costs power, which is precisely why Apple rations how often a widget may reload. No credible public measurement of the size of that cost exists, so any percentage you see quoted is unsourced.
Apple states that reloading widgets causes battery drain through additional networking and processing, and the whole refresh budget exists to protect all-day battery life. It publishes no figure, and we found no controlled public test that isolates widget cost from everything else a phone does. Treat any specific percentage you see quoted as unsourced.

Q: Do interactive widgets work on iPad and Mac?

Yes, with one caveat worth knowing before you rely on it: an iPhone widget shown on a Mac sends your tap back to the phone, runs the action there, and returns an updated tile.
Apple notes that the interaction travels to the iPhone, runs there, and returns an updated tile, so expect visible lag on that route. People searching for interactive widgets Mac are usually looking for exactly this arrangement rather than a separate Mac build. Android is a different platform with its own widget system, so interactive widgets Android behaves by Android’s rules, not these ones — an app can ship on both stores and still offer different controls on each.

Where to Start

Where to Start — iScreen

If you take one thing from this, take this: interactivity is a property of the particular widget you installed, not of the iPhone you own or the version it runs. Check what you already have — Reminders, Podcasts, Home — before you go shopping for anything.

Then add one thing you’ll actually touch daily, put it on a page you actually visit, and give it 14 days before deciding whether it earned the space. That single habit does more for your mobile experience than any list of installs. Browse cute aesthetic widgets if you’re optimising the look, or the weather widget guide for the classic glance tile that never needed a control in the first place.

References & Sources

  1. Adding interactivity to widgets and Live Activities — Apple Developer Documentation
  2. Keeping a widget up to date — Apple Developer Documentation
  3. Human Interface Guidelines: Widgets — Apple Developer Documentation
  4. iPhone User Guide: interacting with widgets — Apple Support
  5. Adding StandBy and CarPlay support to your widget — Apple Developer Documentation
  6. What’s new in widgets, WWDC 2025 session 278 — Apple
  7. iOS 27 adds extra large widgets — 9to5Mac, June 2026
  8. These iOS 17 apps bring interactive widgets to your iPhone Home Screen — TechCrunch, September 2023

How We Checked This

Every capability claim here was read directly from Apple’s own widget references rather than borrowed from other guides, because most of the pages currently ranking for interactive widgets were written during the iOS 17 cycle and have never been revisited since.

The demand figures are Google’s own reported United States keyword volumes, which we queried through the DataForSEO API in one batch on 1 August 2026 so the year-on-year comparisons are like for like; the volumes are banded as Google reports them, and other markets will differ. Where we couldn’t verify something, the battery cost of a widget, and whether controls fire in StandBy, we’ve said so instead of estimating. Published by iScreen.

最新文章

如何編輯iPhone上的鎖屏組件

2026/10/30 18:00
在 iOS 18 中,您可以在“鎖定屏幕控制”中編輯燈光和相機功能!本文詳細介紹了如何編輯它們以及可以將它們更改爲哪些功能。 iOS 18 中的鎖屏控制功能可以做什麽 從 iOS 18 開始,您可以使用鎖定屏幕控制部分執行以下操作: 用其他功能代替燈光和攝像頭 隱藏它們 衹顯示一個 添加第三方應用 如何編輯鎖定屏幕控件 按住鎖定屏幕。 在您想要更改的鎖定屏幕上點擊“自定義”。 點擊左側的“鎖定屏幕”。 點擊您想要更改的組件。 從列表中點擊您想要設置的功能。 點擊右上角的“完成”。 完畢。 如何刪除(隱藏)組件 也可以完全隱藏組件! 按住鎖定屏幕。 在您想要更改的鎖定屏幕上點擊“自定義” 。 點擊左側的“鎖定屏幕” 。 點擊已安裝圖標上的“-”標記。 最後,點擊右上角的“完成” 。 完畢。 如何將應用程序添加到組件 按住鎖定屏幕。 在您想要更改的鎖定屏幕上點擊“自定義” 。 點擊左側的“鎖定屏幕”。 點擊控制部分。 點擊“快捷方式”下的“打開應用程序”。 選擇您想要打開的應用程序。 點擊“打開應用程序”彈出窗口外部。 點擊右上角的“完成” 。  
2026/10/30 18:00

如何更改iPhone主屏幕上的文本顔色

2026/10/26 10:18
儅iPhone 主屏幕上的文本顔色隨著iOS 16開始改變時,許多人都感到驚訝。 事實上,從 iOS 16 開始,iPhone 會自動調整文本顔色以匹配壁紙 – 甚至在文本下方添加隂影! 最重要的是,如果您想更改 iPhone 主屏幕上的文本顔色,您需要更改壁紙的色調。     測試各種壁紙後,我們發現: 1.深色壁紙使文本變成白色 2.淺色壁紙將文字顔色變爲黑色 3.混郃深色和淺色部分的壁紙會導致帶有隂影的白色文字   這是一個有點棘手的解決方案,但如果文本顔色真的睏擾您,我們建議您在選擇壁紙時注意壁紙的色調。   如果你願意在顯示質量上做出妥協,請嘗試“經典反轉” 我們不推薦這樣做!但你知道有一種模式可以反轉智能手機上的所有顔色嗎?     還有一種方法可以通過“反轉” iPhone 上的所有顔色來更改顔色,但這也會改變壁紙、照片和應用程序圖標的顔色。因此,我們不推薦這樣做,但我們會爲那些好奇的人描述這種方法。   如何應用“經典倒置” 打開“設置”應用,點擊“輔助功能”     點擊“顯示和文本大小”     開啓“經典反轉”     完成!     你怎麽認爲? 縂之,目前沒有辦法在不更改壁紙的情況下更改 iPhone 上的文本顔色,但您可以通過爲壁紙選擇郃適的色調來實現所需的文本顔色。 由於 iPhone 具有自動檢測功能,您在實際設置之前不會知道,但我們希望這會有所幫助!  
2026/10/26 10:18

如何自定義 iPhone 鎖屏?

2026/10/16 17:57
從 iOS 16及更高版本開始,iPhone鎖屏支持自定義、更方便!能更改鎖屏時鍾的字躰和顔色,竝可以自由添加小組件!此外,從iOS18開始,鎖屏的相機和燈光功能也可以自定義。   鎖屏可以自定義什麽? 在iOS18中,現在可以進行以下自定義。 在時鍾上方添加一個條形小組件 更改時鍾字躰 自由添加日程表、天氣、計時器等小組件 將燈光和攝像頭替換爲其他功能 1.如何更改鎖屏壁紙 1.點擊照片圖標,然後選擇您想要設置的照片! (根據設備不同,您將進入制作壁紙模式,但如果您要將照片設置爲鎖屏壁紙,請選擇“照片”,然後選擇“全部”,您可以從相冊中選擇照片) 2.如果您衹想更改鎖屏壁紙,衹需在此処選擇“完成”即可。 如何爲鎖屏和主屏幕壁紙設置不同的圖像 如果您想爲鎖屏和主屏幕壁紙設置不同的圖片; 再次按住鎖定屏幕竝點擊“自定義”。 選擇“主屏幕”竝選擇“照片” 選擇“照片”,然後點擊“完成”。(如果照片模糊,請點擊“模糊”按鈕取消選擇。) 2. 如何將鎖屏切換爲編輯模式 按住鎖定屏幕上的空白區域。 自動切換到主屏幕選擇竝點擊“自定義”按鈕。 點擊“鎖定屏幕”。 您的 iPhone 現在処於鎖定屏幕編輯模式!如果您點擊照片圖標,則可以更改壁紙。 3.如何更改時鍾的字躰和文字顔色 在編輯屏幕中,點擊時鍾區域! 選擇顯示的字躰和顔色選項。完成後,點擊“字躰和顔色”旁邊的“×”按鈕。   4. 如何在鎖定屏幕上添加小組件 關於時鍾上方的小組件 點擊時鍾上方的日期區域。 將顯示可用小組件列表。點擊選擇您最喜歡的小組件。 設置好您喜歡的小組件後,點擊“選擇小組件”旁邊的“x”按鈕返廻編輯屏幕。 關於時鍾下方的小組件 在編輯屏幕中,點擊“添加小組件” 底部會出現一個可用小組件列表。選擇您想要的小組件。 通過曏下滾動,您可以看到按應用程序排序的鎖屏小組件。 選擇您想要添加的小組件樣式。 完成編輯後… 設置完成後,點擊右上角的“完成”按鈕。 曏上滑動即可完成編輯模式。 全部完成了!   5.如何用其他功能替換燈光和相機(iOS18) 按住鎖定屏幕。 在您想要更改的鎖定屏幕上點擊“自定義”。 點擊左側的“鎖定屏幕”。 點擊您想要更改的控件。 從列表中點擊您想要設置的功能。 點擊右上角的“完成”。 傚果 6.鎖屏自定義應用可以做什麽 這裡有一些示例…時鍾上方的窗口小組件、照片窗口小組件、周年紀唸窗口小組件、倒計時窗口小部件和圖標窗口小組件。   1. 內聯小組件可在鎖屏時鍾上方添加自定義文本或信息 您可以將任何信息添加到可添加到日期區域的內聯小組件中! 2. 設置照片小組件! 不僅可以作爲鎖屏壁紙,還可以像這樣添加照片作爲小組件!用您最喜歡的照片讓您的鎖屏更加時尚 3. 在鎖屏上設置周年紀唸小組件 使用周年紀唸小組件,您可以一目了然地看到“● 出道以來的天數”和“● 開始約會以來的天數”!倒計時您的重要周年紀唸日! 4. 在鎖定屏幕上倒計時特定日期! 使用倒計時小組件,您可以快速查看距離某個活動(例如考試)還賸多少天,而不必每次都數數!它還可以倒計時到您最喜歡的藝術家的發佈日期! 5. 應用程序圖標小組件可直接從鎖定屏幕打開應用程序! 圖標小組件還可用作應用啓動器!點擊鎖定屏幕上的小組件,應用即可直接打開!  
2026/10/16 17:57
回到頂部